AI Insights · Timothy · January 2023
Top 5 Racing Games Performance on Unified Platform in Poland, Q4 2022
Discover the performance trends of the top 5 racing games in Poland during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 racing games in Poland showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period according to data from Sensor Tower.
Need for Speed No Limits from Electronic Arts saw a consistent increase in weekly revenue, peaking at around $4.8K in the week of December 19. Weekly downloads also showed an upward trend, reaching approximately 7.1K in the final week of December. The number of weekly active users rose steadily, culminating in about 36.6K by the end of the quarter.
Asphalt Legends Unite by Gameloft experienced fluctuations in its weekly revenue, hitting a peak of $4.4K in mid-November. The game's weekly downloads had a significant jump towards the end of December, reaching around 5.3K. Active users also increased notably, from 7.3K at the beginning of the quarter to approximately 10.9K by the end.
CSR 2 - Realistic Drag Racing from Zynga Inc. maintained a relatively stable revenue stream, peaking at around $2.4K in late October. Weekly downloads showed a notable spike to approximately 2.2K in the final week of December. The game also saw a rise in active users, reaching about 15.9K by the end of the quarter.
Pocket Champs PVP Racing Games by MADBOX had a steady decline in weekly revenue, ending the quarter at about $978. Downloads saw a sharp decrease from around 25.8K in early November to approximately 4.2K by the end of December. Active users followed a similar trend, dropping from around 48.7K to about 15.9K over the quarter.
Tuning Club Online from Two Headed Shark DMCC exhibited a steady revenue trend, with a peak of approximately $2.1K in mid-October. Weekly downloads fluctuated but saw a notable increase to around 2.4K in the last week of December. The number of active users remained relatively stable, ending the quarter at about 12K.
For more detailed insights and data on these games, visit Sensor Tower.